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Projectile Motion Calculator

Calculates the range, maximum height, flight time and impact speed of a projectile from its launch speed, angle and height.

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Height above the landing surface. Leave at 0 to land where you launched.
Standard gravity by default. Use 1.625 for the Moon or 3.72 for Mars.
Enter your figures and press Calculate.
In short A projectile launched at 30 m/s and 45° travels 91.77 m, reaches 22.94 m at the top and is in the air for 4.33 seconds. The range is v²·sin(2θ)/g, and because sin(2θ) peaks at 2θ = 90°, the greatest distance comes from exactly 45° — but only when the projectile lands at the height it left. That condition is the part everyone forgets. Launch from 20 m up at the same 30 m/s and the best angle drops to 39.85°, because starting high rewards a flatter, faster throw that spends its speed on distance rather than on climbing. The other consequence of the same formula is that two angles adding to 90° give identical ranges: 30° and 60° both land at 79.48 m, one a high lob and the other a flat drive. That is a genuine symmetry of sin(2θ) rather than a coincidence, and it is why a mortar and a rifle can hit the same target. The whole model assumes gravity is the only force. That makes the path an exact parabola and makes the mass irrelevant — a cannonball and a pebble launched identically land together. It also means air resistance is entirely absent, which for a thrown ball is a modest error and for anything light, fast or spinning is the dominant term. Real ballistics is done numerically for exactly that reason.

How to use the Projectile Motion Calculator

  1. Enter your figures in the input fields.
  2. The result updates as you type, together with the full working.
  3. Check the breakdown table to see exactly how the number was reached.

About the Projectile Motion Calculator

The range, height, flight time and impact speed of a projectile under gravity alone.

What people use it for

  • Physics homework on trajectories.
  • Working out the angle that throws furthest.
  • Comparing a launch from ground level with one from a height.

Details

Maximum range at ground levelexactly 45°
Range at that anglev² ÷ g, here 91.77 m
Complementary angles30° and 60° both give 79.48 m
Launching from 20 mbest angle falls to 39.85°
Mass of the projectileirrelevant — it cancels

The maths behind it

This tool uses range = v²·sin(2θ) ÷ g when launch and landing heights match; otherwise the flight time comes from solving h + v·sinθ·t − ½gt² = 0. Every intermediate value is shown on screen, so the result can be checked by hand.

The table shows every angle from 0 to 90° at once, which makes the symmetry about 45° visible rather than something to take on trust.

Where this tool stops

Gravity is the only force here: no air resistance, no lift from spin, no change in g with altitude, and a flat Earth over the range of the shot. Those assumptions are excellent for a thrown ball and useless for a bullet or a shuttlecock.

Frequently asked questions

Why is 45° the best angle?
Because range depends on sin(2θ), which is largest when 2θ is 90°. It only holds when the projectile lands at launch height — from any height above the landing point, the best angle is lower.
Why do two different angles give the same range?
sin(2θ) is symmetric about 45°, so θ and 90 − θ produce the same value. One path is a high lob and the other a flat drive; they cover the same ground and differ in flight time and impact angle.
Does the mass matter?
Not in this model. Gravity accelerates everything equally, so mass cancels out entirely. It starts to matter the moment air resistance is included, because drag depends on size and shape while weight depends on mass.
How wrong is ignoring air resistance?
For a dense object over a short distance, a few percent. For a light or fast one it is the dominant term — a golf ball driven 250 m would travel far further in a vacuum, and a shuttlecock barely resembles a parabola at all.
Is there a limit on how often I can use the Projectile Motion Calculator?
Free, unlimited, and no email address required. You can use it a hundred times a day and nothing changes.
Is the Projectile Motion Calculator safe to use with private information?
No. The Projectile Motion Calculator runs entirely in your browser using JavaScript. Your input never reaches inputtesthub.com or any third party — open your browser's Network tab while you use it and you will see no request go out.
How is the result calculated?
It uses range = v²·sin(2θ) ÷ g when launch and landing heights match; otherwise the flight time comes from solving h + v·sinθ·t − ½gt² = 0. The full working is printed under the result, so you can follow every step rather than trusting a black box.
What do I get if I try it?
Enter 30 m/s at 45° and the Projectile Motion Calculator returns 91.77 m, apex 22.94 m, 4.33 s.
What problem does the Projectile Motion Calculator solve?
The jobs it is built for: physics homework on trajectories. Working out the angle that throws furthest. Comparing a launch from ground level with one from a height. It is built for exactly those cases rather than being a general-purpose tool with this bolted on.
What are the limits of the Projectile Motion Calculator?
Gravity is the only force here: no air resistance, no lift from spin, no change in g with altitude, and a flat Earth over the range of the shot. Those assumptions are excellent for a thrown ball and useless for a bullet or a shuttlecock. Knowing where a tool stops being trustworthy matters more than the cases where it works.
What are the reference figures here?
Maximum range at ground level is exactly 45°. Range at that angle is v² ÷ g, here 91.77 m. Complementary angles is 30° and 60° both give 79.48 m. These are printed on the page itself, so you do not have to take them on trust.
Can I rely on this for exact work?
The calculation runs in double precision and the result is shown to ten significant figures, so converting a value and converting it back returns the original. What is displayed is rounded for readability; what is copied is not.

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