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Elastic Collision Calculator

Calculates the velocities after a one-dimensional collision, elastic and perfectly inelastic, with the energy lost when objects stick together.

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Negative means moving the other way, so this is a head-on collision.
Enter your figures and press Calculate.
In short In an elastic collision both momentum and kinetic energy are conserved, and those two conditions are enough to fix the outcome completely. The most striking case is equal masses: they simply EXCHANGE velocities. Two 2 kg objects at +7 and −3 m/s leave at −3 and +7 — which is exactly why the first ball in a Newton's cradle stops dead while the last one swings away, and why a cue ball stops on a full-face hit. This page re-sums the momentum and the kinetic energy from its own answers rather than assuming them, so you can watch both conservation laws hold. It also gives the opposite extreme, a perfectly inelastic collision where the two stick together and leave at a single speed. Momentum is still exactly conserved there — it always is — but kinetic energy is not: the difference goes into heat, sound and deformation. Two objects of equal mass meeting head-on at equal speed end up motionless, having lost all of their kinetic energy while their total momentum was zero the whole time. Every real collision sits somewhere between those two extremes. One property worth memorising: in any elastic collision the relative speed is exactly reversed — the speed of approach equals the speed of separation. That is often the fastest way to solve one by hand, and it is printed here so you can check it.

How to use the Elastic Collision Calculator

  1. Enter your figures in the input fields.
  2. The result updates as you type, together with the full working.
  3. Check the breakdown table to see exactly how the number was reached.

About the Elastic Collision Calculator

Velocities after an elastic or perfectly inelastic collision, with both conservation laws shown.

What people use it for

  • Physics homework on collisions.
  • Working out what happens when two objects hit head-on.
  • Comparing a bouncing collision with one where things stick.

Details

Equal masses, elasticexchange velocities exactly
Momentumconserved in every collision, always
Kinetic energyconserved only in an elastic one
3 kg at +5 meeting 3 kg at −5both stop, losing 75 J
Relative speed in an elastic collisionexactly reversed

The maths behind it

This tool uses v₁ = ((m₁ − m₂)u₁ + 2m₂u₂) ÷ (m₁ + m₂), with the inelastic case leaving both at (m₁u₁ + m₂u₂) ÷ (m₁ + m₂). Every intermediate value is shown on screen, so the result can be checked by hand.

Momentum and kinetic energy are both re-added from the computed velocities rather than assumed, so the two conservation laws are shown holding rather than asserted.

Where this tool stops

One-dimensional: everything moves along a line, and a negative number means the other way. Real collisions between free objects are two or three dimensional and need the same conservation laws applied to each direction separately.

Frequently asked questions

What makes a collision elastic?
Kinetic energy is conserved as well as momentum. Billiard balls and steel spheres come close; anything that deforms, heats up or makes a noise does not, and that noise is literally some of the missing energy.
Why does the first Newton's cradle ball stop dead?
Because the masses are equal, and equal masses in an elastic collision exchange velocities. Conserving both momentum and energy leaves no other possibility.
Where does the energy go in an inelastic collision?
Into heat, sound and permanent deformation. Momentum cannot go anywhere — it is conserved absolutely — but kinetic energy can be converted into other forms, and usually is.
What if a light object hits a very heavy one?
It bounces back at close to its own speed while the heavy one barely moves. A ball off a wall is the limiting case, where the wall is effectively infinite mass.
Does the Elastic Collision Calculator cost anything?
There is no cost and no cap. The Elastic Collision Calculator is not a demo of a paid product, so nothing is held back or watermarked.
Does anything I enter leave my computer?
No. The Elastic Collision Calculator runs entirely in your browser using JavaScript. Nothing is transmitted, logged or stored, which you can verify yourself in the Network tab of your browser's developer tools.
What formula does the Elastic Collision Calculator use?
It uses v₁ = ((m₁ − m₂)u₁ + 2m₂u₂) ÷ (m₁ + m₂), with the inelastic case leaving both at (m₁u₁ + m₂u₂) ÷ (m₁ + m₂). The full working is printed under the result, so you can follow every step rather than trusting a black box.
Give me a worked example.
Enter 2 kg at +7 meets 2 kg at −3 and the Elastic Collision Calculator returns they exchange: −3 and +7 m/s.
What do people use the Elastic Collision Calculator for most?
Typical uses: physics homework on collisions. Working out what happens when two objects hit head-on. Comparing a bouncing collision with one where things stick. It is built for exactly those cases rather than being a general-purpose tool with this bolted on.
When is the Elastic Collision Calculator not the right tool?
One-dimensional: everything moves along a line, and a negative number means the other way. Real collisions between free objects are two or three dimensional and need the same conservation laws applied to each direction separately. Knowing where a tool stops being trustworthy matters more than the cases where it works.
Which values should I know?
Equal masses, elastic is exchange velocities exactly. Momentum is conserved in every collision, always. Kinetic energy is conserved only in an elastic one. These are printed on the page itself, so you do not have to take them on trust.
Is the number rounded?
The calculation runs in double precision and the result is shown to ten significant figures, so converting a value and converting it back returns the original. What is displayed is rounded for readability; what is copied is not.

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